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S+
A
2026-04-18 · 版本 7.1
详细
| # | 英雄 | 胜率 | 出场率 | 禁用率 | 评分 | CN-Tier | JGG-Tier |
|---|---|---|---|---|---|---|---|
| 1 | 52.7% | 21.2% | 2.6% | 3.00 | S | S+ | |
| 2 | 54.2% | 3.0% | 8.9% | 1.10 | C | S | |
| 3 | 52.6% | 3.8% | 12.7% | 0.86 | B | S | |
| 4 | 52.1% | 4.8% | 0.6% | 0.78 | C | S | |
| 5 | 51.8% | 5.0% | 9.4% | 0.75 | C | S | |
| 6 | 52.1% | 3.4% | 0.1% | 0.58 | A | A | |
| 7 | 52.9% | 2.1% | 0.2% | 0.51 | D | A | |
| 8 | 52.6% | 1.9% | 1.3% | 0.44 | D | A | |
| 9 | 51.5% | 2.9% | 0.3% | 0.37 | C | A | |
| 10 | 52.4% | 1.4% | 0.1% | 0.32 | E | A | |
| 11 | 51.1% | 2.5% | 0.1% | 0.25 | D | A | |
| 12 | 51.6% | 1.3% | 1.4% | 0.23 | E | A | |
| 13 | 51.2% | 1.8% | 2.0% | 0.22 | D | A | |
| 14 | 51.0% | 1.5% | 19.7% | 0.20 | B | A | |
| 15 | 51.2% | 1.2% | 0.1% | 0.18 | E | A | |
| 16 | 51.0% | 1.3% | 0.0% | 0.17 | E | A | |
| 17 | 50.4% | 12.9% | 0.6% | 0.16 | A | A | |
| 18 | 50.5% | 1.8% | 0.5% | 0.13 | E | A | |
| 19 | 50.3% | 2.3% | 0.1% | 0.10 | D | A | |
| 20 | 50.1% | 3.5% | 0.3% | 0.05 | D | A | |
| 21 | 50.1% | 2.7% | 14.8% | 0.05 | C | A | |
| 22 | 49.8% | 2.7% | 0.2% | -0.02 | E | B | |
| 23 | 49.9% | 3.9% | 1.1% | -0.04 | B | B | |
| 24 | 49.4% | 2.4% | 0.3% | -0.06 | E | B | |
| 25 | 49.5% | 3.2% | 0.1% | -0.09 | E | B | |
| 26 | 49.1% | 2.5% | 0.3% | -0.13 | E | B | |
| 27 | 48.6% | 1.9% | 0.2% | -0.16 | E | B | |
| 28 | 49.8% | 7.6% | 1.5% | -0.17 | C | B | |
| 29 | 48.7% | 2.4% | 0.0% | -0.20 | E | B | |
| 30 | 48.0% | 2.5% | 0.5% | -0.34 | E | B | |
| 31 | 48.5% | 3.4% | 0.1% | -0.37 | E | B | |
| 32 | 47.7% | 2.2% | 7.3% | -0.37 | E | B | |
| 33 | 48.5% | 4.3% | 0.3% | -0.49 | B | B | |
| 34 | 47.4% | 3.6% | 1.0% | -0.71 | D | C | |
| 35 | 48.6% | 6.5% | 2.5% | -0.78 | C | C | |
| 36 | 48.2% | 8.9% | 9.9% | -1.49 | A | C | |
| 37 | 47.4% | 8.6% | 3.3% | -1.87 | B | C | |
| 38 | 48.5% | 15.5% | 3.1% | -2.06 | A | C | |
| 39 | 49.6% | 15.9% | 65.4% | -2.29 | S | C |
Tier榜方法论 · FAQ
数据源
每日通过 Tencent 官方 API 获取国服英雄联盟手游 (简称: 手游LOL) 排位对局数据,按段位 (钻石+ / 大师+ / 王者 / 峡谷之巅) × 位置分别统计胜率、出场率、禁用率。国服手游LOL 的对局样本量比英语区和韩服大一个数量级,统计结果更稳定。
Tier 计算方法 (PBI)
JGG-Tier 基于每位英雄的 PBI (Pick-Ban-adjusted Impact) 计算:
PBI = (胜率 − 段位平均胜率) × 100 × 出场率 ÷ (100 − 禁用率)
"段位平均胜率"是该段位 × 位置下出场率 ≥0.5% 的英雄的平均胜率。PBI 不是单看胜率,而是综合了相对强度、出场率 (版本影响力)、禁用率修正 (高禁用率英雄的加分) 三个信号。然后将 PBI 转为 z-score,前 5% → S+,前 25% → S,前 50% → A,后 50% 分配至 B 与 C。
为什么不同段位 Tier 不同
钻石+ 与峡谷之巅玩家在英雄熟练度、团队配合、操作精度上差异巨大,同一英雄在不同段位的胜率、出场率、禁用率会显著变化,Tier 也随之改变。选择自己实际游玩的段位标签,才能看到最贴近实战的版本。
与 CN-Tier 的差异
CN-Tier 是 Tencent 内部的简易强度指标,具体计算方式并未公开。JGG-Tier 使用上述 PBI 方法独立计算,因此两者可能不一致。