Orianna

Orianna

Win RatePick RateBan Rate
Mid 49.9% 3.6% 0.1%
2026-04-18 · Patch 7.1

Trends

Loading...

Skills

Clockwork Windup
Passive

Clockwork Windup

The ball is Orianna's focus. If too far, it returns. Basic attacks near the ball deal 13 (13+15% AP) bonus magic damage. Repeated attacks on the same target within 4s deal +3 (3+3% AP) extra (stacks up to 2 times).

CD: — Cost: None
Command: Attack
Skill 1

Command: Attack

Commands the ball to fire toward target area dealing (60/100/140/180)+45% AP magic damage to enemies along the way. Damage decays 10% per unit (min 50%). The ball stays at the target.

CD: (7/6/4/3) s Cost: (30/35/40/45) MP
Command: Dissonance
Skill 2

Command: Dissonance

The ball releases an electric pulse dealing (60/95/130/165)+70% AP magic damage. Leaves a 3s field that slows enemies by 20% and speeds allies by 20% for 2s (decaying).

CD: (7/7/7/7) s Cost: (70/80/90/100) MP
Command: Protect
Skill 3

Command: Protect

Passive: ally carrying the ball gains +10 armor and MR. Active: attaches ball to ally, shielding for 60 (60+40% AP) for 4s. Damages enemies along the way for 50 (50+30% AP).

CD: (9) s Cost: (60) MP
Command: Shockwave
Ultimate

Command: Shockwave

The ball emits a shockwave, pulling nearby enemies toward it after a brief delay and dealing (250/350/450)+85% AP magic damage.

CD: (75/65/55) s Cost: (100/100/100) MP